Battlefield 4 Holiday Patch and Legacy Operations DLC realeased

Tue 15th Dec 2015 - 1:05pm : Gaming

Here is the list of the changes in this release that didn't fit into a featured section or was a straight-up bug fix. All changes apply to all platforms unless explicitly stated otherwise.

  • Updated Desert Eagle dogtag unlock to track properly
  • Animation: Potential fix for the issue where players sometimes looks like they slide after being revived.
  • Animation: Additional improvement for the so-called "zouzou jump"
  • Audio: Fixed an issue where an underwater sound effect would be playing when spawning into any level (with water) for the first time
  • Audio: VO is no longer triggered when you pass through anti-theft security systems on Siege of Shanghai.
  • Squad replacement system:
    • Changed timeout to replace squad leader to 60s from 30s
    • Fixed issue where any squad member leaving the squad clears the order
  • Fixed vaulting issue with split window in destructible Tibet buildings (used in several maps). The cross bar is now automatically destroyed when both panes of glass are taken out.
  • Consoles: Added Year 2 credits to main menu
  • PC: Fixed an issue where the Pause menu would re-open after hitting ESC
  • PC, PS4 & Xbox One: Latin America servers are now available! A new region filter has been added to the server browser. Quickmatch supports this new region.


  • Squad Obliteration improvements
    • Now uses 10s killcam. Should discourage insta-deploy button when dying after a revive.
    • Fixed an issue where two bombs could be visible on the map and UI simultaneously
    • Fixed an issue where player dropped bombs would not work properly if you went out of bounds and came back
    • Fixed a rare bug where multiple bombs can appear when killing a person who is out of bounds.
  • Capture The Flag: Russian MRAP - The flag should now appear above the hatch-like object on the vehicle roof, similar to the US version


  • Various Weapons had incorrect magazine sizes:
    • ACE 23: now correctly listed as 35 from 30
    • CZ-3A1: now correctly listed as 30 from 20
    • JS2: now correctly listed as 30 from 50
    • 93R: now correctly listed as 15 from 16
  • Various RPM data corrections:
    • AK-12: now correctly listed as 650rpm from 680rpm
    • LSAT: now correctly listed as 650rpm from 700rpm
    • G18: now correctly listed as 900rpm from 1100rpm
    • 93R: now correctly listed as 900rpm from 1100rpm
  • Weapon caliber corrections:
    • A-91: now correctly listed as 5.56mm from 5.45mm
  • Shotgun reload animation timing inconsistencies fixed
  • DMR damage dropoff balance tweaks:
    • QBU-88: damage dropoff end increased to 90m from 65m
    • SKS: damage dropoff end increased to 75m from 60m
  • L85: Corrected laser sight alignment in first person
  • SR338: rangefinder maxrange to 1000m from 500m *Motion Ball: New effect for the ball "death" explosion to make this event more visible
  • Weapon appearance: Added the ability to use the "no paint" option (can be found at the bottom of the selector in the UI) for these weapons:
    • UMP-9, CS-LR4, Type-95B-1, SCAR-H SV, 93R, RPK-12, AKU-12, SVD-12, DBV-12, ACE 21 CQB, ACE 52 CQB, ACE 53 SV
  • Engineer repair-tool repair-rate: All transport vehicles are now back to 1.0 multiplier (BF4 release value)
  • Parachutes: Parachute customization is now available to everyone!
  • Damage over time occlusion added (through wall damage) fixed:
    • M34 (Incendiary) grenades now correctly deals damage to friendlies when friendly fire is enabled on the server
    • Most props and projectiles with damage over time now have the occlusion testing enabled, and thus don't damage through walls any longer
  • Poison Arrow improvements:
    • Fixed visibility issues by matching visual effects closer to Damage over Time
    • No longer poisons players through walls as part of the damage over time occlusion change
    • Audio: fixed an issue where the ally soldier grande voice over would trigger from the arrow
  • MAV EMP dart: Updated HUD to only show avilable ammo when you can actually fire the dart
  • Fixed mismatching audio issue with ACE-21 CQB suppressed audio being at a lower RDF than the weapon ROF


Continued tuning of the anti-air missiles to improve consistency, and fixed an issue where the missiles would possibly loop around the targeted vehicle.

  • IGLA
    • Acceptance angle increased to 6° from 5°
    • Max turn angle increased to 1008 from 350
    • Engine time to ignition reduced to 0.1 from 0.5
    • Acceleration reduced to 82.5m/s² from 350m/s² (this massive number was a build issue)
    • Increased lock range to 580m from 450m
  • Stinger
    • Acceptance angle increased to 6° from 5°
    • Max turn angle increased to 720 from 250
    • Engine time to ignition reduced to 0.1 from 0.5
    • Engine strength increased to 57.5 from 50
    • Tweaked near target detonation:
    • Minimum delay set to 0.8
    • Maximum delay set to 1.0
  • Starstreak HVM
    • Max turn angle increased to 1008 from 350
  • AA Mine
    • Matched acceleration and maximum speed with heatseekers


  • Mobile Anti Air: changed damage multipliers
    • Transport Heli to 0.6 from 1.0
    • RHIB to 0.6 from 1.0
    • FAC to 0.18 from 0.25
    • Jeeps to 0.6 from 0.5
  • Heatseeker
    • Max turn angle increased to 720 from 250
    • Tweaked near target detonation:
    • Minimum delay set to 0.8
    • Maximum delay set to 1.0
  • Active Radar Missiles
    • Max turn angle increased to 1008 from 350
    • Tweaked near target detonation:
    • Minimum delay reduced to 0.6 from 1.5
    • Maximum delay reduced to 0.8 from 2.0
  • Passive Radar Missiles
    • Max turn angle increased to 1008 from 350
  • IR Smoke: now correctly activates when in water for these vehicles:
    • Main Battle Tanks: M1 Abrams, Type 99, T-90
    • Infantry Fighting Vehicles: ZBD-09, BTR-90
  • Fixed camera exposure setting inconsistencies, affected vehicles:
    • BTR-90, Tunguska, Type-99, PGZ-05
  • Autoloader/Belt feeder bonus now correctly applies to secondary weapons:
    • LMGs on Infantry Fighting Vehicles
    • Zuni Rockets on Infantry Fighting Vehicles
    • TOW missiles on BTR
    • Burst/30mm cannon on RU DV-15
    • All secondaries for jets, Attack boats and Mobile Anti Air
    • Attack helicopter gunner seat
    • Does not apply to TV-missiles
  • LAser designation
    • Significantly improved accuracy of aircraft tracking with TOWs from the ground
  • Tank Staff shell
    • Time to live reduced to 6.5s from 10s
    • Improved hit detection against small moving targets
  • Tank HE shell
    • Updated text description
    • Reload time reduced to 2.5s from 3.0s
    • Damage reduced to 188 from 200
    • Inner blast radius reduced to 1.25 from 1.3
    • Blast radius reduced to 5 from 5.5
    • Ammunition: AutoReplenishDelay reduced to 8 from 10
  • Attack Boats
    • Ammunition: AutoReplenishDelay of main cannon increased to 14 from 12
    • Time to live reduced to 7 from 10
    • improved hit detection against small moving targets
  • TOW (ground vehicles)
    • Matched reloadtime and rate of fire with attack heli version
    • Rate of Fire increased to 150 from 120
    • Reload time increased to 5 from 3.6
  • AA Missiles for vehicles (except Active Radar)
    • Acceptance angle increased to 6° from 5
  • GAU Cannon
    • Reduced time to live, as previously introduced speed inheritance increased range effectively
  • General Damage changes:
    • Reduced damage of miniguns to attack boats by 20%
  • TOW missile UI (attack helicopters): replaced predicting I beam & static crosshair with predicting crosshair
  • Increased vertical airspace:
    • Hammerhead ceiling raised by 240m to a total of 440m
    • Giants of Karelia ceiling raised by 260m to a total of 480m
  • Commo rose Audio Improvements (when inside vehicles)
    • Fixed issue where 'Negative & Affirmative' commo rose VO not playing if 2 or more people are in vehicle together.
    • Fixed issue where 'Get Out' commo rose VO not playing if 2 or more players are in a vehicle together (VO was only triggering after player exited vehicle).
    • Fixed issue where 'Get Out' VO could be heard by enemy players.
    • 'Requesting Orders' commo rose now functions the same as 'Negative & Affirmative' comrose.
  • J-20 Jet: Shfited center of mass slightly forward to keep it from rolling backwards when on the ground
  • LAV25: Fixed issue where the fire extinguisher previously didn't show in the HUD
  • Fire Extinguisher: ground vehicles now show countdown in HUD
  • Active Protection: removed active string display, as this causes issues when entering the vehicle while active protection is reloading
  • ECM improvements: Air jamming now includes the MinRadius correctly in the calculation used, resulting in more reliability/efficiency
  • Much needed wash: reduced the intensity of dirt on the cockpit glass for all aircraft
  • All aircraft wreckage now correctly de-spawns/explodes
  • Fixed an issue where vehicles could drive through bollards as a result of high tickrate netcode
    • Scaled the bollards up by 30% for more consistent collision detection
    • Set the bollards raycast mesh to server side (otherwise there was a de-sync when bollards were lowered)
  • Fixed an issue with the M60 ULT service star where kills was counted correctly
  • Attack Helicopter & Jets Hydra missiles predicitve sights are now better aligned, especially when flying sideways
  • Remvoed speed inheritance from land based active radar missiles


  • Console Aim Assist: Added server setting. You can now fully disable both types of aim-assist on your ranked servers!
  • All Consoles: Added "ALL" option to the server browser "Free Slot" filter
  • PC: Gametime players are now only allowed to play in official servers
  • PS4: Added support for the network graph (will be enabled early next year)


Our quest for the best networking in a multiplayer game continues with the Holiday release. To better understand what the changes are, we recommend taking a loot at Battle(non)senses video on the subject:

  • Improvements to vegetation destruction to look more smooth
  • Fixed bullet spawning & muzzle flash de-syncs
    • Added support for high frequency update for the full weapon component to decrease time difference between hit application and weapon firing
  • Improved instant-hit bullet delays (like the knife)
  • Better averaging of packets to keep the whole system more steady and robust overall
  • Added new RecvRate line in the graph representing server receive rate


We have implemented a ystem which optimizes the network traffic from the server to each client. The goal of this system is for the server to only send data at such rates that the clients can cope with.

This send rate (of the objects at high frequency) is individually selected for each client based on the bandwidth and latency of the client's network connection and the client's rendering frame rate (frame rate mainly applicable on PC).

The rate in the best case equals the game tick rate and can go down all the way to 20Hz when necessary.

  • Added an advanced gameplay option to switch the system on/off (default on)
  • Added new RecvRate line in the network graph showing the rate the local client is receiving data (for the objects updated at high frequency) from the server


  • Various Game Time improvements like:
    • Improved Error messages in UGM
    • Quick match now only filters for official servers
    • Full server pages are now accessible
    • Improved server browser filtering to display official servers
  • The current amount of your earned Service stars are now displayed
  • Fixed translation and textformatting issues in the ingame battlelog for PS4
  • Updated match making behavior for ranked BF4 servers
  • Minor tweaks to the chat functionality
  • Improved stats view for weapons and vehicles when viewing another user on tablet or mobile
  • General improvements on BF4 reports regarding various server types



  • Fixed spawn point that occasionally spawned players underground
  • Fixed an issue where spawns on Objective A as Chinese team would end up out of bounds
  • Updated loading screens with the three winners from our screenshot competition - congratulations goes out to:Shadow6ix, Terra-Immortal & Vederstyggelse!


  • Fixed an issue where the player got stuck on the helipad stairs
  • Fixed collision issue in tunnel under Panopticon





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